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Industry · Game development · published 2026-10-20T00:00:00+00:00 · via Game Developer

How Fuse Games organized distributed work on Star Wars: Galactic Racer

Image via Game Developer
Image via Game Developer

Fuse Games' CEO outlined the co-development approach used for Star Wars: Galactic Racer. The framework is presented as a way to get the most out of teams working across different locations.

Expanded Detail

Matt Webster, CEO of Fuse Games, has described the co-development framework behind Star Wars: Galactic Racer. The approach is framed as a way to coordinate teams spread across different locations and make the most of their combined work.

The game is now available and has drawn roughly 18,000 simultaneous Steam players, with a "mostly positive" user rating. Webster told VGC that sales are healthy, though exact figures have not yet been reported. Game Developer's Bryant Francis covered the framework on October 20, 2026.

Context

The framework may encourage more studios to treat distributed teams as a core production model rather than a temporary fix. That could affect developers seeking remote or multi-site roles, as well as players who benefit when geographically separated teams ship polished games. It may also shape how smaller studios partner across regions, though outcomes will depend on execution and working conditions.

Expanded detail and Context are AI-generated analysis; the linked article remains the authoritative source.
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This summary is AI-generated and original to You Don't Know Games; the linked article is the authoritative source. Original headline: “Fuse Games CEO breaks down codev framework for Star Wars: Galactic Racer.” Browse more stories.