How Fuse Games organized distributed work on Star Wars: Galactic Racer

Fuse Games' CEO outlined the co-development approach used for Star Wars: Galactic Racer. The framework is presented as a way to get the most out of teams working across different locations.
Matt Webster, CEO of Fuse Games, has described the co-development framework behind Star Wars: Galactic Racer. The approach is framed as a way to coordinate teams spread across different locations and make the most of their combined work.
The game is now available and has drawn roughly 18,000 simultaneous Steam players, with a "mostly positive" user rating. Webster told VGC that sales are healthy, though exact figures have not yet been reported. Game Developer's Bryant Francis covered the framework on October 20, 2026.
The framework may encourage more studios to treat distributed teams as a core production model rather than a temporary fix. That could affect developers seeking remote or multi-site roles, as well as players who benefit when geographically separated teams ship polished games. It may also shape how smaller studios partner across regions, though outcomes will depend on execution and working conditions.