Three EU rules create pressure points for mobile gaming

The article examines three European Union regulatory measures—the Digital Fairness Act, the EU Kids Act, and the Digital Services Act—and their potential effects on mobile gaming. It notes industry concerns that the Digital Fairness Act could affect in-app purchases, loot boxes, hard currency, and features seen as addictive. The EU Kids Act's Article 15 would require online games to protect minors' privacy and safety and to discourage compulsive or excessive play.
The Digital Fairness Act has drawn industry alarm over how it might treat monetisation and retention mechanics. Supercell’s CEO warned it could harm Europe’s games sector, while some experts described its effects as potentially catastrophic or comparable to a major advertising-identifier shift. Its scope may cover purchases, loot boxes, premium currencies and reward or penalty systems tied to play habits.
The EU Kids Act adds separate duties for online games. Article 15 would require safeguards for minors’ privacy, safety and security, limit encouragement of compulsive or excessive play, restrict minor-to-player contact and provide guardian controls. Article 9 also applies partly to games. Age-assurance choices remain contested, with Video Games Europe backing PEGI and USK.
These overlapping rules could reshape how mobile games reach younger players in Europe. Minors and caregivers may gain stronger privacy, contact and play-time safeguards, while developers might face higher compliance costs and redesigns to retention or monetisation systems. If companies remove engagement features for all EU users rather than verify ages, adult players could also see changes. The outcome may depend on how age assurance and enforcement work in practice.